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Riordan, Rick

Heroes of Olympus 01: The Lost Hero

Jason has a problem. 
He doesn't remember anything before waking up on a school bus holding hands with a girl. Apparently he has a girlfriend named Piper. His best friend is a kid named Leo, and they're all students in the Wilderness School, a boarding school for "bad kids", as Leo puts it. What he did to end up here, Jason has no idea—except that everything seems very wrong.

Piper has a secret. 
Her father, a famous actor, has been missing for three days, and her vivid nightmares reveal that he's in terrible danger. Now her boyfriend doesn't recognize her, and when a freak storm and strange creatures attack during a school field trip, she, Jason, and Leo are whisked away to someplace called Camp Half-Blood. What is going on? 

Leo has a way with tools. 
His new cabin at Camp Half-Blood is filled with them. Seriously, the place beats Wilderness School hands down, with its weapons training, monsters, and fine-looking girls. What's troubling is the curse everyone keeps talking about, and that a camper's gone missing. Weirdest of all, his bunkmates insist they are all—including Leo—related to a god.

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Heroes of Olympus 02: The Son of Neptune

Seven half-bloods shall answer the call, 
To storm or fire the world must fall. 
An oath to keep with a final breath, 
And foes bear arms to the Doors of Death.

Percy is confused. When he awoke from his long sleep, he didn't know much more than his name. His brain fuzz is lingering, even after the wolf Lupa told him he is a demigod and trained him to fight with the pen/sword in his pocket. Somehow Percy manages to make it to a camp for half-bloods, despite the fact that he has to keep killing monsters along the way. But the camp doesn't ring any bells with him. The only thing he can recall from his past is another name: Annabeth 

Hazel is supposed to be dead. When she lived before, she didn't do a very good job of it. Sure, she was an obedient daughter, even when her mother was possessed by greed. But that was the problem — when the Voice took over her mother and commanded Hazel to use her "gift" for an evil purpose, Hazel couldn't say no. Now because of her mistake, the future of the world is at risk. Hazel wished she could ride away from it all on the stallion that appears in her dreams. 

Frank is a klutz. His grandmother says he is descended from heroes and can be anything he wants to be, but he doesn't see it. He doesn't even know who his father is. He keeps hoping Apollo will claim him, because the only thing he is good at is archery — although not good enough to win camp war games. His bulky physique makes him feel like an ox, especially infront of Hazel, his closest friend at camp. He trusts her completely — enough to share the secret he holds close to his heart. 

Beginning at the "other" camp for half-bloods and extending as far as the land beyond the gods, this breathtaking second installment of the Heroes of Olympus series introduces new demigods, revives fearsome monsters, and features other remarkable creatures, all destined to play a part in the Prophesy of Seven.

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Heroes of Olympus 03: The Mark of Athena

Annabeth is terrified. Just when she's about to be reunited with Percy—after six months of being apart, thanks to Hera—it looks like Camp Jupiter is preparing for war. As Annabeth and her friends Jason, Piper, and Leo fly in on the Argo II, she can’t blame the Roman demigods for thinking the ship is a Greek weapon. With its steaming bronze dragon masthead, Leo's fantastical creation doesn't appear friendly. Annabeth hopes that the sight of their praetor Jason on deck will reassure the Romans that the visitors from Camp Half-Blood are coming in peace.

And that's only one of her worries. In her pocket Annabeth carries a gift from her mother that came with an unnerving demand: Follow the Mark of Athena. Avenge me. Annabeth already feels weighed down by the prophecy that will send seven demigods on a quest to find—and close—the Doors of Death. What more does Athena want from her?

Annabeth's biggest fear, though, is that Percy might have changed. What if he's now attached to Roman ways? Does he still need his old friends? As the daughter of the goddess of war and wisdom, Annabeth knows she was born to be a leader, but never again does she want to be without Seaweed Brain by her side.

Narrated by four different demigods, The Mark of Athena is an unforgettable journey across land and sea to Rome, where important discoveries, surprising sacrifices, and unspeakable horrors await. Climb aboard the Argo II, if you dare.

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Heroes of Olympus 04: The House of Hades


At the conclusion of The Mark of Athena, Annabeth and Percy tumble into a pit leading straight to the Underworld. The other five demigods have to put aside their grief and follow Percy’s instructions to find the mortal side of the Doors of Death. If they can fight their way through the Gaea’s forces, and Percy and Annabeth can survive the House of Hades, then the Seven will be able to seal the Doors both sides and prevent the giants from raising Gaea. But, Leo wonders, if the Doors are sealed, how will Percy and Annabeth be able to escape?

They have no choice. If the demigods don’t succeed, Gaea’s armies will never die. They have no time. In about a month, the Romans will march on Camp Half-Blood. The stakes are higher than ever in this adventure that dives into the depths of Tartarus.

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Heroes of Olympus: The Demigod Diaries

What dangers do runaway demigods Luke and Thalia face on their way to Camp Half-Blood? Are Percy and Annabeth up to the task of rescuing stolen goods from a fire-breathing giant who doesn't take kindly to intruders? How exactly are Leo, Piper, and Jason supposed to find a runaway table, dodge a band of party-loving "Maenads" (who just might be a little psychotic), and stave off a massive explosion all in one hour or less? 

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